Dreamachine: A major interdisciplinary programme fusing world class artists with leading scientific researchers.

Collective Act (GB), University of Sussex (GB), University of Glasgow (GB)

Dreamachine is a major interdisciplinary programme fusing world class artists with leading academic researchers. In a unique collaboration, our team of architects, composers, technologists, scientists and philosophers set out to explore and chart our inner worlds, with the aim of sparking insight, reflection and curiosity. Created by Collective Act, the programme includes a ground-breaking scientific study investigating perceptual diversity, and a 5* reviewed immersive experience designed to take audiences on a magical journey into their own minds.

Inspired by an extraordinary but little-known flickering light device invented in 1959 by Beat-artist Brion Gysin, Dreamachine is the first immersive experience in the world designed to be viewed with your eyes closed. With spatial design by Turner-prize winning artists Assemble and a score composed in 360° sound by Grammy-nominated composer Jon Hopkins, the experience generates a luminous inner world of colours, patterns and dreamlike imagery using just white light. As you close your eyes, a bath of light and sound weave seamlessly together to generate a richly technicolour internal world - created by the power of your own brain and completely unique to you.

Dreamachine is also generating an unprecedented body of research, exploring questions that have baffled, and divided, philosophers and scientists for centuries. Led by a team of scientists and philosophers at the Universities of Sussex and Glasgow, our large-scale citizen science programme, The Perception Census, is the first major scientific study of its kind to investigate how we each experience the world in our own unique way - including how we perceive time, our beliefs about consciousness, and our sense of self. To date, 100,000 sections have been completed by 35,000 people, totalling over 50,000 hours of public participation in new scientific research – with participants from over 100 countries, aged 18, to 80. Our findings will now support major new studies on the nature of perceptual experience, unlocking powerful new insights into the human mind

dreamachine.world/

 

Dreamachine was originally commissioned by UNBOXED: Creativity in the UK with funding from UK Government. The Perception Census data analysis and review is supported by the Leverhulme Trust.

Dreamachine Lead Collaborators:

·         Jennifer Crook, Director

·         Assemble, Spatial Designers

·         Jon Hopkins, Composer

·         Dev Joshi, Technical Director

·         Chris Shutt, Sound Designer

·         Holition, Creative Technology Studio

·         Professor Anil Seth, Scientist

·         Dr David Schwartzman, Scientist

·         Professor Fiona Macpherson, Philosopher

·         A New Direction, Education Partner

Perception Census Credits:

·         Production, direction, development and marketing: Collective Act. Core team:  Lydia Entwistle, Tara Simmonds, Willow Williams, Erin Wolson, Dev Joshi, Jennifer Crook.

·         Website Design: Project Simply

·         Scientific Development: University of Sussex and University of Glasgow. Core team: James Alvarez, Reny Baykova, Trevor Hewitt, Fiona Macpherson, David Schwartzman, Anil Seth

·    Animation: Guy Chase, Shay Hamias, Meital Miselevich

 

 

Collective Act (UK) Dreamachine was created by award-winning producers of powerful large-scale participatory commissions. We create emotionally engaged, meaningful shared experiences that bring people together and transform the way we look at the world. We champion a collaborative and multi-disciplinary approach to producing new work, creating space for taking risks and the unexpected to bring ambitious ideas to life. Collective Act is led by Jennifer Crook, an internationally renowned Producer and Director who has led critically acclaimed public projects for festivals and arts organisations around the world, creating multi award-winning interdisciplinary commissions with artists including Olafur Eliasson, Danny Boyle, Christo and Jeanne-Claude and Jeremy Deller.

The scientific and philosophical research underpinning the Dreamachine programme and The Perception Census is led by world-leading academics Professor of Neuroscience Anil Seth from the University of Sussex and Professor of Philosophy Fiona Macpherson from the University of Glasgow. It is overseen by Professor Anil Seth’s team at the Centre for Consciousness Science, University of Sussex, and is supported by more than 20 collaborating researchers around the world.

 

Professor Anil Seth (UK) is a neuroscientist, author, and public speaker who has pioneered research into the brain basis of consciousness for more than twenty years. He is a Professor of Neuroscience at the University of Sussex, Co-Director of the Canadian Institute for Advanced Research Program on Brain, Mind and Consciousness, a European Research Council Advanced Investigator, and Editor-in-Chief of the academic journal Neuroscience of Consciousness. He has published more than 200 research papers and is recognized by Web of Science as being in the top 1% of researchers in his field in the world.

 

Dr David Schwartzman (UK) is a Senior Post-Doctoral Research Fellow at the University of Sussex Centre for Consciousness Science. He is a cognitive neuroscientist, whose research investigates the neural basis of altered states of consciousness. His PhD specialised in the analysis of electrical signals from the brain using EEG and investigated the functional role of high frequency brain activity (gamma oscillations) in visual perception.

 

Professor Fiona Macpherson (UK) FRSE, MAE, is Professor of Philosophy at the University of Glasgow, and Director of the Centre for the Study of Perceptual Experience (CSPE). She is president of the British Philosophical Association, a trustee of the Kennedy Memorial Trust, and a member of Arts and Humanities Research Council and the UK Research and Innovation Creative Industries Advisory Group. Her research concerns the philosophical nature of consciousness, perception, illusion, hallucination, imagination, and technological interventions on the senses including VR and AR.

Immersive experience and large-scale global study that allowed thousands of visitors and participants to engage with academic researchers in a pleasant way. This programme allows to co-create an artwork while helping researchers to address new scientific questions around topics like consciousness or perception.