Interview first published: https://www.stashmedia.tv/jordan-clarke-meets-an-ai-who-wants-to-be-famous/
Jordan Clarke:
This is a story about an A.I. that wanted to be famous, also written and performed by an A.I. (paraphrased and edited by a human) and visualized by a human (me), flipping the norm of what we see in the AI-driven art world today.
I knew from the start that I wanted complete control over absolutely everything, which meant doing everything myself from the writing/prompting to all the animation and compositing, as well as the sound and editing.
I feel like, until recently, this unilateral control would not have been possible. However, the tools (both AI and traditional) are getting to the point where a single person is now able to achieve what only a team and render farm could have just a few years ago.
On top of this, my budget was minimal and my timeframe was somewhat limited as my subject matter was very current and I wanted to get this project made and out within a couple of months so that it was still a part of the *zeitgeist*.
A lot of people in the creative field are worried about the effect that AI will have, but I feel it will allow more individuals to create exactly what is in their head without a budget or the need to hire a team. I think it’s very exciting.
From a technical perspective, the resources and tutorials online allowed me to achieve exactly what I wanted for each shot and corresponding script. If you type ‘how to make a person crumble into particles’ into YouTube, you will find a Houdini tutorial for it. This is why I suggest learning at least a bit of Houdini, as it can literally make almost anything you envision possible.
Another technique that I found super useful was editing in Davinci Resolve before even starting the project. I take my story and type it out in text blocks as shots in Resolve. I then start editing the written work to the music.
From there I start blocking out shots in Cinema 4D with basic mocap and replacing the written words in Resolve. I’m basically editing the video throughout the entire animation and design process.
I think being the editor and the writer, as well as an animator and 3D artist, is a huge advantage as it allows me to take advantage of little gems and new techniques I find while working in Cinema 4D along the way and incorporate them into the story. This would not be possible in the same way if I was working with a team.
A lot of people in the creative field are worried about the effect that AI will have, but I feel it will allow more individuals to create exactly what is in their head without a budget or the need to hire a team. I think it’s very exciting.
Interview first published: https://www.stashmedia.tv/jordan-clarke-meets-an-ai-who-wants-to-be-famous/
Jordan Clarke:
This is a story about an A.I. that wanted to be famous, also written and performed by an A.I. (paraphrased and edited by a human) and visualized by a human (me), flipping the norm of what we see in the AI-driven art world today.
I knew from the start that I wanted complete control over absolutely everything, which meant doing everything myself from the writing/prompting to all the animation and compositing, as well as the sound and editing.
I feel like, until recently, this unilateral control would not have been possible. However, the tools (both AI and traditional) are getting to the point where a single person is now able to achieve what only a team and render farm could have just a few years ago.
On top of this, my budget was minimal and my timeframe was somewhat limited as my subject matter was very current and I wanted to get this project made and out within a couple of months so that it was still a part of the *zeitgeist*.
A lot of people in the creative field are worried about the effect that AI will have, but I feel it will allow more individuals to create exactly what is in their head without a budget or the need to hire a team. I think it’s very exciting.
From a technical perspective, the resources and tutorials online allowed me to achieve exactly what I wanted for each shot and corresponding script. If you type ‘how to make a person crumble into particles’ into YouTube, you will find a Houdini tutorial for it. This is why I suggest learning at least a bit of Houdini, as it can literally make almost anything you envision possible.
Another technique that I found super useful was editing in Davinci Resolve before even starting the project. I take my story and type it out in text blocks as shots in Resolve. I then start editing the written work to the music.
From there I start blocking out shots in Cinema 4D with basic mocap and replacing the written words in Resolve. I’m basically editing the video throughout the entire animation and design process.
I think being the editor and the writer, as well as an animator and 3D artist, is a huge advantage as it allows me to take advantage of little gems and new techniques I find while working in Cinema 4D along the way and incorporate them into the story. This would not be possible in the same way if I was working with a team.
A lot of people in the creative field are worried about the effect that AI will have, but I feel it will allow more individuals to create exactly what is in their head without a budget or the need to hire a team. I think it’s very exciting.
Written, directed, animated: by Jordan Clarke
NFT bro: Adam Kirschner
Music: Des Hume
Special thanks: Amie Bennett
Jordan Clarke (CA) Jordan's work is constantly evolving, as he employs cutting-edge tools and techniques to create visuals that are entirely new. His background in VFX enables him to contribute a comprehensive understanding of the entire production process. Whether shooting on 35mm film or utilizing the latest AI, motion capture, or 3D animation tools, Jordan has the skills to maximize creative potential while saving time and resources. His 3D art feels organic, surreal, and tangible.
Jordan Clarke (CA) Jordan's work is constantly evolving, as he employs cutting-edge tools and techniques to create visuals that are entirely new. His background in VFX enables him to contribute a comprehensive understanding of the entire production process. Whether shooting on 35mm film or utilizing the latest AI, motion capture, or 3D animation tools, Jordan has the skills to maximize creative potential while saving time and resources. His 3D art feels organic, surreal, and tangible.
This ironic animation project uses a simple base idea of creating the most generic story by ChatGPT itself, but quickly turns into a magnificent journey of the struggling artist. Playing around meme culture and the most predictable evolution of the character together with clever comments on the appropriation of art historical images, Clarke shows his own excellence in animation and filmmaking.
This ironic animation project uses a simple base idea of creating the most generic story by ChatGPT itself, but quickly turns into a magnificent journey of the struggling artist. Playing around meme culture and the most predictable evolution of the character together with clever comments on the appropriation of art historical images, Clarke shows his own excellence in animation and filmmaking.