Lebensraum / Living Space

Sven Windszus (DE)

With every passing minute, our planet is home to 150 more of us. At the same time sea levels rise another 3 or 4 feet on average. 40% of the world‘s population lives within 100 kilometers of the coast. That means that we are destroying our living space (Lebensraum in German). 

With Lebensraum I want to invite each participant to use their own muscle power to control the growth of our species. I have reduced the real conditions we are facing to a form of physical experiment. The problem of overpopulation, the resulting destruction of our living space and the steady rise in sea levels, have been put into a visual context. 

Pressing on the pump causes heads to appear. If too many heads are pumped up, the available space expands, but the rising water level problem worsens. 

Just a few movements of the pump should make it clear to participants where this experiment is headed. The question is: how do we deal with this responsibility—do we keep pumping and see more and more heads pushed under the water or do we halt the process before this happens? 

In my work, I want to engage with the phenomenon that, although we have recognized the problem of overpopulation and the resulting destruction of our environment, this realization is not usually reflected in our actions. Lebensraum renders this contradiction tangible. Each participant unconsciously assumes the role of the entire human race—an individual stands for the collective. By means of their actions, the participant gets to determine how much growth is good for our planet. 

If all the heads are inflated at the end, the water will almost completely flood the space and the following error message UNEXPECTED ERROR. RECOVERING LIVING SPACE will appear for one minute. The participant will see the maximum growth as an unexpected error. Unlike in reality, the program can renew the required living space. 

With every passing minute, our planet is home to 150 more of us. At the same time sea levels rise another 3 or 4 feet on average. 40% of the world‘s population lives within 100 kilometers of the coast. That means that we are destroying our living space (Lebensraum in German). 

With Lebensraum I want to invite each participant to use their own muscle power to control the growth of our species. I have reduced the real conditions we are facing to a form of physical experiment. The problem of overpopulation, the resulting destruction of our living space and the steady rise in sea levels, have been put into a visual context. 

Pressing on the pump causes heads to appear. If too many heads are pumped up, the available space expands, but the rising water level problem worsens. 

Just a few movements of the pump should make it clear to participants where this experiment is headed. The question is: how do we deal with this responsibility—do we keep pumping and see more and more heads pushed under the water or do we halt the process before this happens? 

In my work, I want to engage with the phenomenon that, although we have recognized the problem of overpopulation and the resulting destruction of our environment, this realization is not usually reflected in our actions. Lebensraum renders this contradiction tangible. Each participant unconsciously assumes the role of the entire human race—an individual stands for the collective. By means of their actions, the participant gets to determine how much growth is good for our planet. 

If all the heads are inflated at the end, the water will almost completely flood the space and the following error message UNEXPECTED ERROR. RECOVERING LIVING SPACE will appear for one minute. The participant will see the maximum growth as an unexpected error. Unlike in reality, the program can renew the required living space. 

svenwindszus.com/lebensraum/
www.youtube.com/watch?v=1aULkE1tMDQ

Work and concept: Sven Windszus 

Programming: Johannes Deml and Alexander Jasper 

Engineering support: Ulrich Kwade 

Sven Windszus (DE) is a multi-disciplinary artist based in Berlin whose practice merges digital art, installation, and mixed media. He was born in 1974 and studied at the University of Applied Science and Art in Hildesheim, Northern Germany. Throughout his professional career, Windszus has worked as a motion designer for companies to promote products and position brands in such a way that they attract the public's attention and generate profits. In 2018, the artist began to explore existential questions with an artistic approach to motion design to counter the superficial, meaningless nature of the commercial art field.

Sven Windszus (DE) is a multi-disciplinary artist based in Berlin whose practice merges digital art, installation, and mixed media. He was born in 1974 and studied at the University of Applied Science and Art in Hildesheim, Northern Germany. Throughout his professional career, Windszus has worked as a motion designer for companies to promote products and position brands in such a way that they attract the public's attention and generate profits. In 2018, the artist began to explore existential questions with an artistic approach to motion design to counter the superficial, meaningless nature of the commercial art field.