Monsters and Ghosts of the Far North

Lena Geerts Danau (BE), Andra Pop-Jurj (RO), alternaa (BE)

Monsters and Ghosts of the Far North searches for an alternative cartography through which we can rethink relationships across species in the Arctic region, and beyond. Developed as part of the Driving the Human arts and science collaboration, the project is concerned with modes of environmental data representation in contexts of multispecies cohabitation and negotiation of space following the development of extractive industries at six sites located within the Arctic Circle. Scenes from the habitats of Arctic Terns, Caribou, Shipping machines, Ice Islands, Arctic Cods, and Methanogens have been reconstructed in a digital worldbuilding exercise. 

Points of departure for this project are some of the spatial manifestations of social, economic, and geopolitical conflicts caused by environmental degradation. The space of the Arctic Ocean is a site of intense geopolitical and infrastructural intrigue, with incompatible and interlocking border claims rooted in colonial and cartographic history. This has inspired a pursuit for a medium and methodology that would capture natural processes, and allow them to be intertwined with speculations and environmental model projections. 

By embodying one of the six characters positioned along the vertical axis of the Earth against the backdrop of spatialized environmental data, the multiplayer interaction is one in which new, generative relations can be established, allowing hidden structures to surface. The work is not intended as a precise reconstruction of events, it is made up of a series of constructed narratives that are guided by environmental data. In the game space, narratives of the non-human, the man-made, and the more-than-human collide. Scientific knowledge and speculative first-person impressions are incorporated in an attempt to interpolate between datasets and the gaps therein, leaving the human present only by proxy. The project is thus both a platform for and a manifestation of ‘bodies tumbled into bodies.' 

Monsters and Ghosts of the Far North searches for an alternative cartography through which we can rethink relationships across species in the Arctic region, and beyond. Developed as part of the Driving the Human arts and science collaboration, the project is concerned with modes of environmental data representation in contexts of multispecies cohabitation and negotiation of space following the development of extractive industries at six sites located within the Arctic Circle. Scenes from the habitats of Arctic Terns, Caribou, Shipping machines, Ice Islands, Arctic Cods, and Methanogens have been reconstructed in a digital worldbuilding exercise. 

Points of departure for this project are some of the spatial manifestations of social, economic, and geopolitical conflicts caused by environmental degradation. The space of the Arctic Ocean is a site of intense geopolitical and infrastructural intrigue, with incompatible and interlocking border claims rooted in colonial and cartographic history. This has inspired a pursuit for a medium and methodology that would capture natural processes, and allow them to be intertwined with speculations and environmental model projections. 

By embodying one of the six characters positioned along the vertical axis of the Earth against the backdrop of spatialized environmental data, the multiplayer interaction is one in which new, generative relations can be established, allowing hidden structures to surface. The work is not intended as a precise reconstruction of events, it is made up of a series of constructed narratives that are guided by environmental data. In the game space, narratives of the non-human, the man-made, and the more-than-human collide. Scientific knowledge and speculative first-person impressions are incorporated in an attempt to interpolate between datasets and the gaps therein, leaving the human present only by proxy. The project is thus both a platform for and a manifestation of ‘bodies tumbled into bodies.' 

alternaa.cargo.site/

Concept and development: Lena Geerts Danau & Andra Pop-Jurj  

3D artist, game designer: Max Bredlau  

Game programmer, game designer: Benjamin Grill  

Soundscapes: Josh Banham  

Driving the Human team: 

acatech: Dr. Sandra Fendl, Martina Schraudner, Dr. Susanne Kadner  

ZKM: Sarah Donderer, Hannah Jung, Julia Ihls  

AWI Permafrost Institute: Josefine Lenz, Prof. Dr. Susanne Liebner, Torben Windirsch 

BAS: Dr. Nicholas J. Cox, lian Rudkin 

Contributors to the CMIP6 database: Dr. Heiko Goelzer, Dr. Chris Jones  

TU Berlin: Dr. Vera Meyer  

Monsters and Ghosts of the Far North was developed as part of the Driving the Human arts and science collaboration. Funded by the German Federal Ministry for Environment, Nature Conservation and Nuclear Safety. The prototype was exhibited at ‘7 prototypes for eco-social renewal,’ Silent green, Berlin in November 2022 as a physical multiplayer installation with an upcoming exhibition at ZKM – Center for Art and Media Karlsruhe.  

Lena Geerts Danau (BE) is a research architect, trained at the University of Antwerp and Royal College of Art. She  explored the design field by gaining experiences in the practical and conceptual field, as an architectural/urban designer as well as carpenter. Currently Lena works as a strategic designer for Edhv, Architects of Identity (NL).

Andra Pop-Jurj (RO) is an architectural designer and researcher trained at the Technical University of Munich and the Royal College of Art. Having worked with several architecture studios in Europe, Andra is currently a researcher at Forensic Architecture. Together they established alternaa, a critical spatial practice that operates across scales and media and aims to create alternative modes of representation that can initiate action regarding the climate crisis. Their most recent work, a digital multiplayer installation, explores the spatial manifestation of social, environmental, and geopolitical conflicts in the dynamic landscapes of the Arctic region. 

Lena Geerts Danau (BE) is a research architect, trained at the University of Antwerp and Royal College of Art. She  explored the design field by gaining experiences in the practical and conceptual field, as an architectural/urban designer as well as carpenter. Currently Lena works as a strategic designer for Edhv, Architects of Identity (NL).

Andra Pop-Jurj (RO) is an architectural designer and researcher trained at the Technical University of Munich and the Royal College of Art. Having worked with several architecture studios in Europe, Andra is currently a researcher at Forensic Architecture. Together they established alternaa, a critical spatial practice that operates across scales and media and aims to create alternative modes of representation that can initiate action regarding the climate crisis. Their most recent work, a digital multiplayer installation, explores the spatial manifestation of social, environmental, and geopolitical conflicts in the dynamic landscapes of the Arctic region.