Rhizomatiks x ELEVENPLAY Multiplex

MIKIKO (JP), Daito Manabe (JP), Motoi Ishibashi (JP), Satoshi Horii (JP), Yuya Hanai (JP), ELEVENPLAY (JP), Rhizomatiks (JP)

An installation featuring motion data from five dancers, projected images, and a mobile robot, presented in two physical exhibition spaces and online. More than a transposition of real expression in virtual space, the project was a hybridization that sought to create an environment for a new breed of humanity from multiple perspectives. Five cubes moved autonomously through the main exhibition space along with projections of AR-synthesized dancers, while an autonomous mobile camera filmed the venue as video images cascaded across the walls and floor.  Visitors were afforded a curiously palpable experience of dancers who otherwise existed only as video and motion data. 

An online exhibition was created from the installation data, creating a multilayered window on the work in real, virtual, and online spaces. 

1. Mobile robots 

A stage area measuring 27 m wide and 7 m deep was blanketed with images covering the entire floor and wall surfaces. Five 90 cm cubes ran inside this stage area. An infrared camera was used to precisely detect the cubes’ positions and prevent collisions. 

2. Multilayered exhibition 

In front of the stage, we displayed video of dancers dancing amongst the cubes, replete with AR effects elucidating the dancer and cube movement. 

Whereas such performances are typically only presented to viewers as a completed video, this installation sought to simultaneously demonstrate the underlying staging mechanism. By watching the performance unfold in real time, the viewer was given a heightened sensation that the AR dancers were actually present onstage with the cubes. 

This look behind the curtain complemented the completed performance shown in the preceding room and gave viewers a multifaceted understanding of the installation. 

The online exhibition provided yet another way to visualize the same space in 3D, drawing on cube positioning data, dancer motion capture data, and more. 

An installation featuring motion data from five dancers, projected images, and a mobile robot, presented in two physical exhibition spaces and online. More than a transposition of real expression in virtual space, the project was a hybridization that sought to create an environment for a new breed of humanity from multiple perspectives. Within the main exhibition space, five cubes moved autonomously, while an autonomous mobile camera filmed the space. The camera captured the projection visuals that cascaded across the walls and floor. In the front exhibition space, this footage was displayed in real time, showcasing AR-synthesized dancers. Visitors were afforded a curiously palpable experience of dancers who otherwise existed only as video and motion data. 

An online exhibition was created from the installation data, creating a multilayered window on the work in real, virtual, and online spaces. 

1. Mobile robots 

A stage area measuring 27 m wide and 7 m deep was blanketed with images covering the entire floor and wall surfaces. Five 90 cm cubes ran inside this stage area. An infrared camera was used to precisely detect the cubes’ positions and prevent collisions. 

2. Multilayered exhibition 

In front of the stage, we displayed video of dancers dancing amongst the cubes, replete with AR effects elucidating the dancer and cube movement. 

Whereas such performances are typically only presented to viewers as a completed video, this installation sought to simultaneously demonstrate the underlying staging mechanism. By watching the performance unfold in real time, the viewer was given a heightened sensation that the AR dancers were actually present onstage with the cubes. 

This look behind the curtain complemented the completed performance shown in the preceding room and gave viewers a multifaceted understanding of the installation. 

The online exhibition provided yet another way to visualize the same space in 3D, drawing on cube positioning data, dancer motion capture data, and more. 

rhizomatiks.com/en/work/rhizomatikselevenplay-multiplex
bit.ly/3SLpIrZ

Concept, technical direction, visual design, sound design: Daito Manabe (Rhizomatiks) 

Concept, technical direction, hardware engineering: Motoi Ishibashi (Rhizomatiks) 

Visual design, programming: Satoshi Horii (Rhizomatiks) 

Choreography: MIKIKO(ELEVENPLAY) 

Dancers: SAYA, KAORI, EMMY, YU, MARU (ELEVENPLAY) 

Projection system/AR System Engineering: Yuya Hanai (Rhizomatiks) 

Video engineering: Muryo Homma(Rhizomatiks) 

Hardware engineering, craft: Toshitaka Mochizuki, Saki Ishikawa, Kyohei Mouri (Rhizomatiks) 

Motion capture: Momoko Nishimotoi (Rhizomatiks), Hajime Kotani, Miyako Toge, Yoshitaka Homma (Crescent, inc.) 

Omni wheel motion editing: Amira Iio, Hiroyuki Mukai (1inc) 

Sound production support: KEKE 

Technical cooperation: Panasonic Corporation 

Producer, project management: Takao Inoue (Rhizomatiks) 

Production management: Kahori Takemura, Tomoyo Obata, Naoki Ishizuka (Rhizomatiks) 

ELEVENPLAY (JP) is a dance company directed by choreographer & art director, MIKIKO. ELEVENPLAY was founded by MIKIKO in 2009, in the hopes of creating dancers who possess highly artistic sense and creativity on top of exquisite techniques, body and spirit. Composed of female dancers from a variety of genres, ELEVENPLAY's methods of expression are diverse, including stages, video works, and still photos. https://elevenplay.net 

Rhizomatiks (JP) explores new possibilities of technology and expression, focusing on experimental projects which involve an R&D heavy approach, while taking responsibility in every process of the project from hardware and software development to operations. Rhizomatiks creates and carries out R&D projects with elaborate research on the relationship between humans and technologies. Additionally, the company keeps presenting more cutting-edge research and works through collaboration with other artists, researchers, and scientists. https://rhizomatiks.com/ 

ELEVENPLAY (JP) is a dance company directed by choreographer & art director, MIKIKO. ELEVENPLAY was founded by MIKIKO in 2009, in the hopes of creating dancers who possess highly artistic sense and creativity on top of exquisite techniques, body and spirit. Composed of female dancers from a variety of genres, ELEVENPLAY's methods of expression are diverse, including stages, video works, and still photos. https://elevenplay.net 

Rhizomatiks (JP) explores new possibilities of technology and expression, focusing on experimental projects which involve an R&D heavy approach, while taking responsibility in every process of the project from hardware and software development to operations. Rhizomatiks creates and carries out R&D projects with elaborate research on the relationship between humans and technologies. Additionally, the company keeps presenting more cutting-edge research and works through collaboration with other artists, researchers, and scientists. https://rhizomatiks.com/