VR COLLIDER works with time, public space & history. It examines the iconic places of C20-21 political history through idea of collisions. It deals with events in public spaces that influenced a subsequent historical development. A virtual environment built as a system of platforms: Pyramid, Collider, Double Moebius & Prypiat Room that fly over the planet Earth & capture the vibrations of time-space, presented by video panoramas, that are revolved with acceleration in an art collider, activating a mechanism of audio-visual jumps, where some fragments can be substituted by archival videos followed by visual transmutations. It is a visual narration about the political flashpoints. VR COLLIDER, working with the events that have formed out world raises the question: is a person a particle in the system of accelerators of global forces, or the energy of interaction investigating new values, new forms of thought & new ways of existence in the world, insisting that another world is possible?
«VR Collider» by Oksana Chepelyk with the participation of Glib Chuliuk-Zagrai, Sensorama and “Genesis” part with the participation of Denis Gumynyuk Mult VR. Sound "Stamina" fragment by KOTRA, "Innocence Lost fragment by Lee Alverson, Dakha Brakha, Sergiy Bedusenko, fragments from "Playing Together" Central Asia, recorded at The Ilkhom Theather (Tashkent, Uzbekistan) October 11, 2016, "Pulsar" by Anna Korsun.
Project is made with the support of the UCF - Ukrainian Cultural Foundation and "Culture in Motion: Regional Mobility Fund of the Goethe-Institut Eastern Europe/Central Asia"
Oksana Chepelyk is a leading researcher of the MARIU New Technologies Department, Associate Professor of the NAFAA, film director of the Ukrainian Documentary Film Studio, author of book “Interaction of Architectural Spaces, Contemporary Art and New Technologies”, since 2007 a curator of IFSS, Kyiv.