“The reality of it is... we went back and forth for twenty years, with everything, the family... until the both of us grew too old. You see, if it had been for me, I'd be returning anew! It's like a chasm, something that attracts me, you know?”
Promesa is a contemplative and slow videogame where you wander through dreams, memories, and fantasies, exploring the images that emerge when you listen to someone dear who is trying to remember their past. From memories of homes and streets to surreal visions of imaginary places, past and present blend together, forming a stream of images that are both personal and shared. Promesa is a contemplative experience about what happens when we’re left dreaming of the things we haven’t lived firsthand.
Promesa is a personal project that was self-funded and developed independently over the course of 4 years. Coming from a family of South American immigrants, the project was born after a conversation I had with my grandfather, in which I realized that despite living far away from each other we were still connected and intertwined in an underground stream of shared feelings and images: family dreams and hopes, memories of places and of past moments, fantasies of “what could have been”, fears. Our shared identity.
Promesa explores the medium of videogames in its ability to connect us with memory through the immersion in digital environments. The personal relationship we have with the interactive computer image creates a bridge between our presence inside the game and our presence in the real world. What we see makes us remember places we've been in our life, and, furthermore, these memories help us feel more immersed in the image.
“The reality of it is... we went back and forth for twenty years, with everything, the family... until the both of us grew too old. You see, if it had been for me, I'd be returning anew! It's like a chasm, something that attracts me, you know?”
Promesa is a contemplative and slow videogame where you wander through dreams, memories, and fantasies, exploring the images that emerge when you listen to someone dear who is trying to remember their past. From memories of homes and streets to surreal visions of imaginary places, past and present blend together, forming a stream of images that are both personal and shared. Promesa is a contemplative experience about what happens when we’re left dreaming of the things we haven’t lived firsthand.
Promesa is a personal project that was self-funded and developed independently over the course of 4 years. Coming from a family of South American immigrants, the project was born after a conversation I had with my grandfather, in which I realized that despite living far away from each other we were still connected and intertwined in an underground stream of shared feelings and images: family dreams and hopes, memories of places and of past moments, fantasies of “what could have been”, fears. Our shared identity.
Promesa explores the medium of videogames in its ability to connect us with memory through the immersion in digital environments. The personal relationship we have with the interactive computer image creates a bridge between our presence inside the game and our presence in the real world. What we see makes us remember places we've been in our life, and, furthermore, these memories help us feel more immersed in the image.
www.julian-pg.com/promesa.html
youtu.be/AfZW6xCbMRM
youtu.be/nWnAr24iNug
Visuals, design and development: Julián Palacios
Soundtrack: Domiziano Maselli
Additional 3D artist: Andrea Cedraro
Animation: Martín Palacios
Julián Palacios (IT) is a multimedia artist who creates experimental videogames.
His work focuses on the spatial and contemplative aspect of the videogame image as a way to connect with memories.
Julián Palacios (IT) is a multimedia artist who creates experimental videogames.
His work focuses on the spatial and contemplative aspect of the videogame image as a way to connect with memories.